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Old Jun 24, 2007, 04:13 AM // 04:13   #1
Forge Runner
 
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Default Just a thing that could be fun in AB

For the people who own Factions and actually do Alliance Battles...
You know you always get faction I think it was 1 faction for each kill.
But that's for every human player that's killed though, regardless on how well they did.
I was thinking that the value of the opponent will rise in faction as that person kills more people, excluding minions/spirits.
Ok, since my English is terrible because I have no freakin' idea. EXAMPLE!
Since I like Luxons, I'll be the Luxon dude.
Ok...
Kurzick man... He kills nothing and I kill him - 1 faction
Kurzick man... He kills 5 of my allies, that bastard! I kill him - 10 faction
Kurzick man... He never died and killed lots until... say the last 10 second of the game. I kill him - 30 faction!
Basically you can call it a "bounty" on the player's head.
It's just another way to basically earn more faction in Alliance Battles.
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Old Jun 24, 2007, 05:26 AM // 05:26   #2
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Seems kool, but theyd have to work out the kinks, and i dont know how well computer chars would work in ABs.
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Old Jun 24, 2007, 04:16 PM // 16:16   #3
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Um no. You don't get more bounties because you're good at kill count. That would discourage people from playing monks, restoration rits, degen mesmer/necro, condition rangers/paras and make AB even full of stupid wammos and a/w prison sins.
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Old Jun 24, 2007, 10:39 PM // 22:39   #4
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Monks are people too.

The battle should be taken as two sides, teams, equally sharing exp and faction.
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Old Jun 26, 2007, 09:42 AM // 09:42   #5
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Quote:
Originally Posted by holymasamune
Um no. You don't get more bounties because you're good at kill count. That would discourage people from playing monks, restoration rits, degen mesmer/necro, condition rangers/paras and make AB even full of stupid wammos and a/w prison sins.
You know you still get the faction as long as you were involved with the fight.
So I don't see any "discouraging".
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